Hello everyone! It's almost November which means we're creeping ever closer to the release of the next COD installment; World War 2! But I'd like to talk about Infinite Warfare, a game that I personally really enjoyed.
The COD franchise is one that's close to my heart, in that it is one of the most enduring franchises out there, that receives an enormous amount of negative comments and feedback, despite it's solid sales and positive review scores. It's developers put a huge amount of time and energy into each title with a meticulous focus on the details. Each title is so ambitious and is constantly evolving to keep it's fans satisfied and engaged.
Call of Duty Ghosts is perhaps one of the weakest titles released, and not through the fault of the developer to be honest. It's a halfway point, trying to keep itself held back from pushing the series further into the future like Black Ops 2 had but also had to deal with being the first COD for the next gen consoles.
Despite being the weakest entry, it's still a great and fun game to play. Sure the campaign is practically ludicrous and plays out like a cheesy Steven Seagal action movie but it had it's moments.
Advanced Warfare took the plunge and went full on future warfare and was quite a divisive title, introducing exo-suits to the multiplayer really changed the tempo of the game and there were a lot of people not happy with this new direction, but I really liked it.
I got really stuck in to the multiplayer on Advanced Warfare and it was perhaps my most favourite multiplayer iteration since Modern Warfare 2 and then came Black Ops 3, that at first I really didn't gel with but several months later after it's release and it had a healthy dose of patching I got back in to it and really became addicted! I played Black Ops 3 exclusively for several months, I was that in to it.
However one place Black Ops 3 didn't do so well was the campaign, which for me is the single player refuge, or rather a starting point for any COD game that helps me understand the nuances of the controls and new weapons.
But Black Ops 3 campaign was designed for four player co-op, despite a robust zombies mode (the reigning COD co-op mode these days), and when you design a game for co-op it doesn't play well for single. Which is really at odds with it's story, which is a very interesting take on technology and how we integrate it into our lives. I won't dabble on about the story, other than say it's well worth your time but I've already written a lot without talking about the star of this blog: Infinite Warfare.
When I saw the release trailer, I wasn't particular impressed but I was interested in the jump to space travel and conquest. Over time I watched it again and finally I was starting to get excited. I really got hyped up for Infinite Warfare, I've always been a fan of space settings in media so this was sort of perfect for me.
The long and short of it is, that Infinite Warfare in my opinion is the magnum opus of COD campaigns and has set the bar for campaign experiences to come. (look out WW2!)
I love the characters, the settings, the context, the look and aethestics. Well, I just like everything! It's so well paced and flows really well. It doesn't feel too rushed and it's ending is so poignant. We're used to seeing main characters die off in COD games since MW1 but in Infinite Warfare we lose almost everyone. So many characters sacrifice themselves for the cause, they really push the emotional aspect of warfare and the sacrifices people make.
Quite humbling of all is the opportunity to listen to crew mate's final logs in the endgame credits and while each one is completely fictitious, I couldn't help but feel emotionally jerked. Being a soldier is a sacrifice and it made me think of the real soldiers out there, risking life and limb for us to sit at home and enjoy the things we have.
You probably think I'm doo-lally, getting so worked up by a videogame but I'm quite a heartfelt guy and this COD really did make me think to myself; how would I react. How would I feel if I had to lay down my life to save the lives of family and friends back home, could I make those sacrifices?
Moving away from my feelings, the campaign is just superb in every way. It's visually striking and cohesive. In the opening mission we're tasked with investigating a blacksite on the moon Europa! What a thrill!
Sure, the campaign really does take some liberties in order to populate the solar system, but this isn't a lesson in space and physics so I'm happy to enjoy the lunacy of it.
The SDF make for fun foes, there isn't a whole lot of developement around them as an enemy other than the obvious portrayal that they are inherently cruel civilization. They're pretty much portrayed in the same way you'd expect to see Nazi's portrayed in a COD game, which is one dimensional but it's more than suitable for our needs. These guys are bad, start shooting.

IW introduces us to space warfare as well, and it's an absolute treat! The controls are precise and fluid, the combat is visceral and engaging. I'd watched the takeoff from ground to space in the trailer tens of times but nothing compares to experiencing it for yourself with you're headphones on, your big screen TV, controller rumbling in your hands! Then a momentary pause, gasp at the beauty of space and the gently suspended craft and then bang! The assault begins and it sort of reminds me of Lylat Wars (or Star Fox 64 for those of you across the pond). If you remember those levels that were "all range mode" it's kinda like a version of that.
The dog fights are really well implemented, once you're locked on the game takes over piloting so you can focus on your shots on the enemy craft. Then you can free fire onto one of the SDF destroyers to bring it down.
Where it absolutely blew me away was the moment the Olympus Mons gates out right beside the Retribution, just as we come away from one victory over the invading SDF then we have this huge craft absolutely blow the good guys to pieces! It was so cinematic, so jaw dropping, I must've mouthed some cursed word in astonishment.
The core gameplay, boots on the ground is very COD, and so it should. If it isn't broken don't fix it, that's what I say. They have added in boost jumping which allows you to flank enemies in more interesting ways. Whilst not as developed as BO3, IW does include abilities that you can equip, such as hacking enemy Robots, or calling in your own aerial drone to shoot down targets.
Lots of weapon variety, we have the usual staples handguns, SMGs etc, though they come in two flavors: ballistic or energy. Energy weapons tend to deal less damage, but instead of their rounds penetrating surfaces like the former, they instead ricochet off giving a chance for trick shots.
One thing I do like, is that some weapons are hybrid, so for instance there is a sniper rifle that you can with the holding of a button, convert it into assault rifle which is a great idea and shows that they're really taking advantage of their futuristic setting and I was happy to see the Hybrids included in the multiplayer.
Instead of going from continent to continent, suitably we're going from planet to planet (or moon) and they did a good job of making each planet feel unique visually and purposefully. One planet will be say, a fuel depot another mined for precious metals or the aforementioned inhospitable Europa, as a secret weapons base.
While the SDF don't get a lot of backstory, or any of it's generals including the "main" Villain have little character developement. The same cannot be said for the crew of Retribution. Over the course of the game we get to know some key characters very quickly. The story makes time to keep these characters constantly in our minds eye and reinforces the bond between all characters. For instance, seeing Omar and Eth3n bond grow as they become close friends is a treat and makes their sacrifices all the more emotionally impacting to the player, even though the process happens in a relatively short amount of time. Infinity Ward don't want you to see these as throwaway faces, they want you to bond with them. Building that connection really works to immerse you into the game. You have to throw away the notion "this is just another COD" viewing everyone as expendable and prepare yourself for some involvement in the story emotionally, because it's then you will experience the campaign to it's fullest.

Now I couldn't talk about IW or any COD for that matter without mentioning the multiplayer. In fact, some people don't even bother with the campaign they just go straight into the online mode. It's the place most players will spend the majority of their time. (Here or Zombies, and I'm not a lover of that mode myself).
IW got a lot of flack for it's choice to move the series deeper into the future, and it was clear that advanced movement would stay. IW doesn't further alter the recipe set out by BO3. Wall running is toned down here, much to my chagrin! My favorite tactic in BO3 was to chain wall jumps for extra height and therefore advantage over my foes! I found most of the wall surfaces in IW are broken off or just placed in a way that makes you feel far too exposed to make it worth your while, but bunny hopping became the absolute bane of every player! Especially as high tier players clued in to the Synaptic Rig's exploit.
That's something I should talk about also, the Rigs. BO3 had Heroes, which I personally thought was a great idea so was pleased to see the Rigs. There aren't as many Rigs as Heroes, but each one has one payload and two abilities to choose from as well as three Rig traits you can equip one of, that serve as an additional perk, so each Rig is ready for tailoring to your playstyle.
But the aforementioned Synaptic exploit really did some harm to the game. In fact IW was very unfriendly to low tier or new players. Having no skill based matchmaking meant that in any game a group of average players having a good time against another average team of players, could potentially have the rug pulled out from under them if a top tier player joined the enemy team and absolutely decimated them by using all the clutch skills. I consider myself a mid-tier player at best, and it's really grinding to be top of your team with a mediocre score of 12 kills and 8 deaths, and everyone else on your team has 4 kills and 14 deaths. And why? Oh look on the enemy team only one player was positive and he has 40 kills and 5 deaths... It happens so often it's mind boggling, like the game actually wants to sift at least one highly skilled player into any match.

There's no disputing it, IW had a much higher learning curve that previous COD games. You really had to be playing consistently to be on top of it all. There are so many customization options further bolstered by the weapon variants that it makes it quite difficult to gauge what capabilities an enemy has based off their Rig use alone. In BO3 if you saw Battery you know she could have Kinetic armor or her grenade launcher. But if you see a Phantom Rig you have to wonder if it's using it's payload, it's camo or wall hack sight. Then when you attack, does he have the rearguard on? Can he hear me creeping up on him because he's prone? If he shoots me will my health regeneration be delayed? The thought processes for each encounter are really ramped up and it's going to be overwhelming when any two same Rigs can have such polarizing abilities, and I haven't even mentioned weapon variants.
I was going to talk about the Synaptic exploit but I've gone off on several tangents, so! The Synaptic rig has a trait that allows it to begin it's boost regeneration quicker than standard. In IW this window is smaller than it was in BO3 which is one of the reasons jumping about is more common this time around. But see, with this trait on the Synaptic rig it means that a fully depleted boost meter would start regenerating before the player even hits the ground and with precise timing skilled players were able to chain their jumps and were almost seamlessly able to bunny hop around the map.
Jumping around in this manner would on the surface of it, look like a bad idea. You're very exposed for one thing, but the Synaptic rig visually looks very slender despite having the same hit box as all the other rigs. Many players claimed this gave them a sort of placebo effect, where they only shot if their cross hairs were direct on the rig's frame so felt it was "harder to hit", but I personally don't feel this way. In all the hours upon hours of multiplayer I've played I never felt like I struggled shooting at a Synaptic Rig player, but the bunny hopping was annoying, trying to shoot a player that's bouncing around the map is tiresome and requires some extremely good reflexes, and by this point everyone and their mother has a Scuff controller which only broadens the skill gap for lower and higher tier players.
One thing I really didn't enjoy about IW multiplayer was the maps, coming straight off of BO3's which has had the best maps I've seen since MW2, IW uses the tried and tested 3 lanes but they clog up the sight lines with so much debris and obstacles. BO3's maps felt incredibly well crafted and were designed to encourage player traffic very deliberately and even to encourage play styles in very deliberate places. IW's maps just feel a bit wayward, almost a bit claustrophobic. It's reflected in the playstyles I find, most players use assault rifles or SMG's which are perfect for mid size maps. I think this is also the first COD I've played in a long time where quick scoping wasn't commonplace, which I'm thankful for but the maps don't really lend themselves to long range fighting with a few exceptions so it also wards off people like myself from trying their hand at sniping, which I haven't done in a COD game since MW2!

I don't think IW is the worst multiplayer we've had, to even say worst multiplayer doesn't mean a huge lot. No one game is significantly better or worse than the other and nothing is more relative in a COD game than the multiplayer itself.
IW introduced some good things, I think weapon variants was a good idea, despite a lot of people voicing their displeasure, especially as a lot of the variants are tied into the loot crate system which in and of itself is considered the root of all evil in the world. But that's another discussion to have and I don't wanna get bogged down on the loot crate system here. Yes, weapon variants, great idea and really well implemented. You can grind for them but it is incredibly time consuming to do so to be honest. It's a time equals reward scenario or obviously pay to obtain if you feel so inclined.
Variant weapons do have a slight negative effect as some variants act completely different to their standard versions and it has upset the weapon balancing. IW have been very quick to patch such things however so I do give them credit there.
I like that the new weapons were given to all players freely, at least in their default variant, though if you're not a season pass holder you will have to perform some minor challenge to obtain them but it's a good idea that helps stop people feeling left out.
I think it's a shame that Infinite Warfare got such a hard time, I mean it's release trailer was boycotted on masse and is one of the most disliked videos on youtube. It's such a shame and a slap in the face of every single employee of Infinity Ward who all put a lot of hard work in to this game and I think it shows in every facet of this game.
So to Infinity Ward I salute you on a job well done! And look forward to seeing what you bring us in the next few years.
I hope you've all enjoyed reading this article, if you have please +1, follow and leave a comment. Have good weekend everyone!